Insanely Twisted Shadow Planet (B+) Review
This new Summer of Arcade release adds devious puzzles and abstract art to the Metroid formula.
1up.com impressions
phantom_leo
15 Things Videogames can Learn from Bastion
Should become part of the game-maker's manual!
quartertothree.com editorial
phantom_leo
Vooks Xenoblade preview
Xenoblade Chronicle's inspiration seems to have been taken from both Square Enix's Final Fantasy and Capcom's Monster Hunter series with the high production value and an over-the-top storyline.
aussie-nintendo.com impressions
gamingeek
WB Games To Bring Lollipop Chainsaw Outside of Japan
Grasshopper Manufactures Latest Game Coming in 2012.
level3.org.au news
darthhomer
Grandia Creator Dead at 45
Miyaji is known for his work at Gamearts, a company that he founded at the age of 19.
andriasang.com news
aspro
Another RAGE Hands-On
"The controls in RAGE are damn near perfect" Graphics: "un-f**king-believable"
ripten.com impressions
aspro
BioWare interested in Wii U
Need to think about it and spend more time with hardware
nowgamer.com news
gamingeek
Carmack says violent games reduce real-world aggression
Shut up and go make more games before I shoot you!
telegraph.co.uk news
robio
XBLA Getting Monthly Kinect Releases
"there is going to be a marked increase in Live integration"
industrygamers.com news
aspro
Analysts talk Nintendo as an acquisition target
Apple, Google or Microsoft to buy?
industrygamers.com news
gamingeek
Nintendo on marketing Wii U, devs 'blown away'
Wii controller support
nowgamer.com impressions
gamingeek
From Dust Sets Ubisoft XBLA Sales Record
From Dust is tracking 45% higher than the previous best-selling title.
industrygamers.com news
aspro
North Korea Making Money Off Gold Mining
They hack South Korean computers and use them to make gold.
1up.com news
aspro
Used 3DS Sales Double Following Price Drop
Looks like people want their free VC games
andriasang.com news
gamingeek
EDGE mag feature: Wii U: The future starts here
How Nintendo is tackling the task of reinventing its world-beating Wii.
next-gen.biz editorial
gamingeek
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Feature: Birth of Xbox, Part 3“We knew there was a lot of skepticism out there about Microsoft getting into the games business. Everyone thought it was just going to be PC games.”
....But it IS just PC games.
Or games that would have been PC games otherwise, like Fable 2. Oh, and stolen Nintendo games from Rare.
Metal Gear IS a rambo ripoff....I mean its a carbon copy. Snake is Rambo, then you have the General, etc. Snake wears a bandana like Rambo, etc. But its a great ripoff.
I was a bit interested in 3DS at 1st, because of the whole 3D thing. But my interest has really fallen off, which isn't surprising cuz I've always pretty much hated handhelds. Now its worse, because these new handhelds are so powerful that they take games away, or game development resources away, from the big consoles.
So basically I have zero interest in any handhelds. I have more than enough to play between the 3 home systems, my old consoles, and the PC, as it is. Too much, even.
Torchlight 2 won't fit into XBLA size limit.
That's too bad. I was planning on getting it on PC, but still sucks for console-only players.
They could always slap it on a disc.
To most gamers, and certainly the gaming media handhelds have always been ghettoized. I see the traditional hand-held gaming market as consisting mostly of two groups:
- children, most of whom have the handheld bought for them. Hereafter referred to as "child group"
- adults who gamed as children, remain core gamers and have long periods where they do not have access to their home consoles. Hereafter referred to as the "gamer group".
Those to me are the only markets to go after. Yes, there are exceptions, but those are the main groups.
The Vita has a problem with the child group. As with the 3DS it is priced too high at launch. (I am not talking value here, just price). As with the PSP the other problem it has with the child group is it's appearance and sophistication. It looks fragile. It looks "too good to give to a child".
The 3DS has a problem with the child group also. The pricepoint has been corrected but an overlooked problem is that on every game box is a warning that says the product should not be used by children under 6. A reasonable parent looking at that, is not going to buy that system if their child is under the age of 10. The fear would be, that this is a new technology and if even the company selling it is saying there may be a problem, there must be a problem. And six seems very arbitrary. Why not 5? Why not 7? In the mind of a protective parent it's just another reason to not buy a 3DS.
To the gamer group I don't see any objections with either system that time won't rectify. The only problem with the 3DS is the lack of games and that has been the case with every system that ever launched with the exception of the SNES and the Dreamcast. I would suspect that to this group, as with the last generation, they are likely to pick-up both if there are enough compelling games on either system.
As for me? I will likely get both. I have often said I don't like the idea of current gen tech making it onto the handhelds because of the games it will produce, but the 3DS is not seeming to be the powerhouse it was expected to be, so maybe the 32-bit RPGS will be easier to port to it rather than the Vita (where they would look terrible). For the Vita I am no excited about WRPG's ending up on it. I know that Mrs. Aspro 100% will get a Vita, so that is a decision already made. I will only get a 3DS if it ends up with RPGs. I'm not going to get it for Nintendo's games (Mario Kart, Zelda, Mario, SSB etc...).
I don't get the surprise or rejoicing on the part of Nintendo fans. Sony had only prior said that the Vita would be released in "one region" in 2011. Given that the PSP flopped outside of Japan why would they release it anywhere but?
With Don Johnson on the cover:
Where do games like Nintendogs, Brain Age and Animal Crossing belong?
In terms of their targeted demographic? I think you know the answer, so why do you ask?
EDIT: Actually, I reject the premise of your question. You are teasing out individual games. I was talking about handheld consoles and who uses and buys them.
Also, can you cut the bullshit today? Can we have a reasonable conversation for once?
You only have two demographics in your analysis and they fit in neither.
"II see the traditional hand-held gaming market as consisting mostly of two groups:
- children, most of whom have the handheld bought for them. Hereafter referred to as "child group"
- adults who gamed as children, remain core gamers and have long periods where they do not have access to their home consoles. Hereafter referred to as the "gamer group".
Those to me are the only markets to go after. Yes, there are exceptions, but those are the main groups."
However, since it seems to be important to you:
Nintendogs and Animal Crossing fit neatly into the gamer group. Nintendogs was a launch game purchased by early adopters, who were for the most part in the gamer group. As the DS had greater success (after Brain Age was released) it was appealing to the child group. Animal Crossing is pure gamer group.
Brain Age, is an exception. It was a once in a generation game that made the DS what it was to become. It's appeal was to a group that had prior not shown interest in electronic gaming. These people are not buying a 3DS or a Vita. They have moved onto Kindles (if they are old) or iPhones if they are moms.
Hey Bugsie! Look what game hit the 3DS Virtual Console shop today for the US!!
D'AWWWWWW ! ! !
Isn't it cute in it's monochrome, green ugliness!
I don't think it's rejoicing, but a lot of surprise that Sony pulled back to 2012. I honestly don't remember reading anything about it releasing in one region, but I guess I'm not the only one who assumed it wasn't. A lot of people (myself included) thought that if there was ever a chance for Sony to dethrone Nintendo in the handheld market, then Vita was their chance. Many seemed please with what they saw, power of the machine, pricepoint, release date, etc. The change of release date and Nintendo's price cut seems to take the air out of their momentum. It seems like a double whammy, but only time can truly tell,
BTW, it's Michael Biehn,
The "one region" release in 2011 is the only thing Sony had ever said about a release date, and that was before the Tsunami. There was serious doubt they would even make it in Japan this year after that disaster. If you google, "Vita one region release" you'll see what I'm talking about.
The Vita is toast in the west now that Nintendo has dropped the price of the 3DS. O-vah.
Ah, so you meant the traditional as before the DS?
Because the DS has a extra extended group that exist of:
So you think this group has already lost to the iPhone crowd? Leaving only the former groups?
Setting aside your "girl gamer" assumption for a moment.
Yes, I do think that the older non-gaming as a child group has moved on, never to be regained. Since the DS launched the Amazon Kindle has re-introduced reading to the elderly (it is light, easy to hold but more importantly can increase the size of text so it is more easily readble). So while it is not a gaming device, it has returned to the elderly a pastime that they are more comfortable with. These people would never have bought a PSP and they will never buy a Vita. They would be quite content to continue playing Sudoku and Brain Age on their current DS until they can no longer hold a stylus (and the 3D would be a clear turn-off).
The younger non-gaming as a child adult group that saw the appeal of the DS is lost to Farmville and smartphones (or even just regaulr feature phones). Farmville killed american soap operas, it's a powerful force.
Okay, back to the girl gamer group. I have trouble understanding why they would not be in either the child group? I don't see what role gender makes in this case. I assume older girls would want an iPhone since it would enable them to game and post to facebook etc... Younger girls would fit into the "child group" I defined earlier (not Vita buying, 3D wary).
It is not an assumption it is from Nintendo own research. Usually most games are played by boys, DS was the first that had a almost 50-50 split. Usually girls play alot of games on the PC like minesweeper and social facebook games, but never on the more traditional consoles and portables. The DS changed that, so we have girls that did not play before that are playing now. Hence the extended audience. Nintendo even went as far as having some of the games like Style Savvy appear on their E3 converence.
I am not sure if they are forever lost, but I will write my thoughts about the future of handhelds in my thread.
I am not arguing the 50-50 gender mix at all. They don't deserve their own category in my view, they fit into one of the other classifications.
All of the adult women I have known who were around my age have played console and hand-held games their whole lives. Fortunately I don't have contact with females who are younger than me, but for the purposes of gaming I'd put them in the "child group".