Resetera report back on improved Switch games on NS2
Xenoblade 2 looks sharper, RE5 doubled framerate etc
resetera.com
gamingeek
Watch the Yakuza Zero real life actors act out a scence
They all look the same as in game
youtu.be
gamingeek
Cyberpunk 2077 Switch 2 is a "shockingly good version"
And on mobile looks "stunning"
youtu.be
gamingeek


Display:
Order by:
Recently Spotted:
Archangel3371 (9m)
An adventure mode would be cool, with a story and a map, objective markers.
They could add more activity to make it feel more alive, more vehicles, people to talk too.
A radar to head towards points of interest would be cool. I also stumbled upon a huge boat you could take control of but it kicked you out after a while.
I feel like MKW so far is just the opening gambit and Nintendo should add these elements I've talked about to make it more like Diddy Kong or even Lego City Mario edition.
Change MTU from 1400 to 1500.
BTW anyone spot the Lexar Play Pro 1tb micro sd express card for sale? Can't see it anywhere.
Even so I think it'd be smart for them to release their own version as a kind of baseline for OEM's. Kind of like how they showed the way with the Surface tablets.
So I managed to play some MK World. The minute to minute gameplay is great, although very different from that of say MK8 due to how the mechanics have been tweaked. Everything seems to be set up to ensure as much mayhem as possible. It's like Nintendo perfected how to translate the NPC rubberbanding into actual gameplay. The whole game is set up to get the most out of this.
I'm not a big fan of what the open world brings to the table though. Tracks are often wide with long straight stretches that are exhilerating when you're in the middle of a pack, but not challening at all when you're ahead. Sometimes the track will open up to accomodate different routes, which is a lot of fun as racers fly by everywhere and you're never quite sure what place you'll be in once everything converges again. There's too much visual clutter, debris and distractions that were added to make things more interesting while driving around the open world, but serve no purpose in a race. More than once did I find that the visual design didn't clearly communicate what direction I needed to be heading in, which will only become more problematic when playing MKW as a party game, with people who will not be familiar with the tracks.
We're all currently enjoying it a lot in our household, but I do feel I prefer the more curated and streamlined courses of MK8. MKWorld would have been a better game if they hadn't gone for the interlinked open world, but had just created larger tracks to accomodate the 24 player frenzy.