16.12.25 - Larian Studios has sold more than 20 million units of Baldur's Gate 3 (PS5, Xbox Series, PC) worldwide. CEO Swen Vincke confirmed this in an interview with Jason Schreier from Bloomberg. The game first launched on 03.08.23 for PC, followed by PS5 (06.09.23) and Xbox Series (07.12.23).
PlayStation 6: AMD could have semi-custom chips manufactured by Samsung
16.12.25 - According to South Korean media reports, AMD plans to have chips manufactured at Samsung Foundry in the future. This is reported Hardwareluxx.de. This is not a complete switch from TSMC, but a complementary production option.
The focus is apparently not on the production of Radeon series graphics cards or new Ryzen processors, but potentially on the semi-custom chip for the PlayStation 6 or, if necessary, for the Xbox Next. The background is that TSMC cannot currently offer additional capacity, while Samsung would offer the opportunity to produce chips that balance price and performance.
AMD's delivery of the PlayStation 6 chip to Sony has been officially confirmed, with the console expected to launch at the end of 2027. It remains unclear whether Samsung will actually receive the production order, as the order requires millions of chips of consistent quality.
Alternatively, AMD could use the announcement to put pressure on TSMC to reach a faster agreement for the production of the PlayStation 6 chips; TSMC has already produced the chips of the PlayStation 5.
Leak: PS5 power saving mode is considered preparation for PS6 handheld "Canis"
17.12.25 - A recent leak also suggests that Sony is working on its own handheld in parallel to the next PlayStation home console. According to the report, the portable device is to be created with the code name Canis, while the stationary PlayStation 6 is internally run as Orion.
Both systems are to be based on future AMD architectures, specifically Zen 6 CPUs and RDNA 5 graphics. The focus of the new reports is the PlayStation 5's recently introduced Power Saver mode, which, according to the available information, could serve as a technical foundation for later handheld compatibility.
According to hardware leaker Moore's Law is Dead, Sony has retroactively equipped all PS5 developer kits with support for Power Saver mode up to version 1.0, although much newer SDK versions are currently in use.
prioritization did not even occur during the transition to the PlayStation 5 Pro, Moore's Law is Dead emphasizes. Internal documents are also intended to advise developers to design games in such a way that they can also run with significantly reduced CPU equipment. Operation with only eight threads and preparation for future low-power operating modes are explicitly mentioned.
The rumored handheld system is said to work with four Zen 6c cores, an RDNA 5 GPU, 16 gigabytes of LPDDR5X RAM and a power consumption of around 15 watts. The performance target is about half the grid performance of the PlayStation 5, with improved ray tracing efficiency. Backward compatibility with PlayStation 5 and PlayStation 4 games is to be supported. According to the leak, production is expected to start in mid-2027, with a market launch at the end of 2027 or early 2028.
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Looks like ps6 is not a hybrid. There's a handheld coming.
Graphics are good but some of the press reactions I saw before are a bit much. The character models are good and everything looks clean and runs nicely.
But in no way does it look as good as something like Cyberpunk or SW Outlaws.
The only real problem is the hair, same as SW Outlaws. Cloud has a fuzziness on the hair which is overly distracting. They need to simplify the hair model so DLSS can upscale more cleanly.
Graphics are good but some of the press reactions I saw before are a bit much. The character models are good and everything looks clean and runs nicely.
But in no way does it look as good as something like Cyberpunk or SW Outlaws.
The only real problem is the hair, same as SW Outlaws. Cloud has a fuzziness on the hair which is overly distracting. They need to simplify the hair model so DLSS can upscale more cleanly.
Like Assassin's Creed Shadows did
Yeah Remake is mostly linear. It’s all set in Midgar. Remake is open world after they leave Midgar.
Very sad to see Gil Gerrard pass, although I have to admit I thought he had already done so. I met him in a comic convention about 20 years ago, and the guy looked rough as hell. He was very overweight and on oxygen, which usually means you've got months left. But it's good to see he got a lot more out of life.
On that note, Buck Rogers was a good show, but Even more so was the Atari game. Definitely one of my favorites for the platform.
2 sources confirmed Nintendo is releasing smaller sized game cards.
A 16gb and 32gb version, but reports say that they will only be $3 to $5 cheaper. So game key cards will probably still be the main thing going forward.
I saw a report saying Switch 2 is literally the only modern portable to even have physical media.
Silent Hill: Producer Okamoto examines international locations for upcoming games
12/18/25 - Silent Hill could no longer be set exclusively in the USA in the future: Konami's producer Motoi Okamoto explains to Inverse that Silent Hill f (PS5, Xbox Series, PC) was set in Japan for the first time and incorporated local folklore into the horror elements.
This move opened up new narrative possibilities and expanded the perspectives of the series beyond the previous setting in Maine. For future games, the team is considering locations in Asia, Central and South America, as well as countries such as Italy.
Okamoto emphasizes that research into local belief systems, such as shamanistic traditions in South America, or other cultural traditions in Europe and Asia, could offer new approaches to the psychological horror experience. The developers want to expand the concepts of the series internationally and introduce new narrative elements without limiting themselves to the previous locations. According to Okamoto, the concrete implementation is still pending, and no further details were given in the interview.
Resident Evil Requiem: Capcom on spin-offs, scary factor and the meaning of the name "Requiem"
12/18/25 - Gamemeca spoke with producer Masato Kumazawa from Capcom about Resident Evil Requiem (PS5, Xbox Series, Switch 2, PC). The interview is about spin-offs, the meaning of the name "Requiem", which Resident Evil titles you should play beforehand and why Requiem won't be as scary as Resident Evil 7.
Resident Evil Requiem brings Leon S. Kennedy and Grace Ashcroft together as equal main characters and tells their story as a continuous, causally linked story arc. The playing time is divided almost half between the two protagonists, as Kumazawa emphasizes: "The plot is divided exactly equally. In Resident Evil 6, for example, there were separate storylines for Leon, Chris and Jake. In this game, on the other hand, the two characters are part of a single, coherent story. Depending on the situation, the perspective from which the plot is told and played changes."
Grace's sections serve a game feel that is oriented towards Resident Evil 2: Her chapters rely on dense atmosphere, claustrophobic situations and psychological tension. The developers conceived Grace as an initially anxious character whose inner development is a central part of the narrative: step by step, she grows beyond her fear, whereby this transformation was deliberately designed as a cathartic process. Grace's perspectives deliver the most oppressive passages of the game and contribute significantly to the emotional depth.
Leon's gameplay, on the other hand, relies heavily on mechanics reminiscent of Resident Evil 4: He has sophisticated body techniques, melee attacks and action-oriented sequences that act as a counterpoint to Grace's horror phases.
this point, Kumazawa is asked whether Leon and Grace can be seen on screen at the same time as Leon and Ashley in Resident Evil 4: "If I answer this question specifically, I would anticipate some of the joy," Kumazawa answers. "Grace and Leon don't act completely independently of each other within the story. There will be scenes in which they meet, and others in which they act separately again. How Leon drives the plot forward can be eagerly awaited. However, you shouldn't expect a permanent accompaniment like in Resident Evil 4 or its remake."
Since Leon is the most popular character in the series, there are fears that Grace could take a back seat in the game. Kumazawa is asked what the attraction is to play with Grace at all. "The special appeal of Grace lies in the development of the most fearful character in the entire series. Step by step, she works her way out of her fear, which gives a strong feeling of catharsis.
Since there was no comparable character before, a close bond with her develops over time. During the game tests, we were able to clearly understand this development of Grace. It is important for us to clearly highlight their strengths, while at Leon we want to convey a different kind of fascination," says Kumazawa.
The title "Requiem" carries several levels of meaning: For Grace, the motif is directly linked to her mother's past and the attempt to cope with old traumas. At the same time, "Requiem" can be read as a symbolic funeral mass for Raccoon City or for the victims of past events. This ambiguity gives the plot narrative depth, as Kumazawa explains. In addition, there is a central secret about Leon, which links the personal and the overarching plot and increases the dramatic tension. "We don't want to reveal what the Requiem means for Leon at this point," says Kumazawa.
Capcom deliberately calibrated the relationship between horror and entertainment. Resident Evil 2 served as a stylistic guideline, because it strives for a balanced mix of oppressive moments and satisfying action. Internally, the team considered Resident Evil 7 to be too extreme in terms of immediate fear reactions; as a result, scenes that could trigger severe physical numbness in the player were avoided. "Director Koshi Nakanishi has often emphasized that he thought Resident Evil 7 was too scary, so they decided to reduce the fear factor in Requiem a bit. Resident Evil 2 was chosen as the benchmark," Kumazawa adds,
Requiem is aimed at veterans of the series as well as newcomers: Previous knowledge deepens understanding, but is not a prerequisite. But the remakes of Resident Evil 2 and Resident Evil 3 in particular provide useful context to Leon's background and to the Raccoon City events that took place around three decades ago and are thematically taken up in the new narrative - it's worth taking another look here.
"Resident Evil 2 and the Resident Evil 3 Remake show the human side of Leon and recreate the original titles very carefully. In addition, both games are directly related to the events in Raccoon City," explains Kumazawa.
Capcom clarifies that Requiem does not mean the end of the franchise. The game is supposed to be part of a longer-term roadmap; further sequels and possible spin-offs remain open, such as an in-depth account of the events in Raccoon City
"Since we can't fully reveal the story of Resident Evil Requiem yet, it's hard to make concrete statements about possible spin-offs. Many players are likely to wonder what state Raccoon City is in, why it happened and what processes and stories are behind it. A spin-off would be interesting, but there are currently no concrete plans for this," says Kumazawa.
Theres a FF 7 remake demo on the eshop for anyone interested.
I was going to get it, but watching reviews I'm not convinced I like the setting.
I'd prefer to play the one in London.
16.12.25 - Larian Studios has sold more than 20 million units of Baldur's Gate 3 (PS5, Xbox Series, PC) worldwide. CEO Swen Vincke confirmed this in an interview with Jason Schreier from Bloomberg. The game first launched on 03.08.23 for PC, followed by PS5 (06.09.23) and Xbox Series (07.12.23).
16.12.25 - According to South Korean media reports, AMD plans to have chips manufactured at Samsung Foundry in the future. This is reported Hardwareluxx.de. This is not a complete switch from TSMC, but a complementary production option.
The focus is apparently not on the production of Radeon series graphics cards or new Ryzen processors, but potentially on the semi-custom chip for the PlayStation 6 or, if necessary, for the Xbox Next. The background is that TSMC cannot currently offer additional capacity, while Samsung would offer the opportunity to produce chips that balance price and performance.
AMD's delivery of the PlayStation 6 chip to Sony has been officially confirmed, with the console expected to launch at the end of 2027. It remains unclear whether Samsung will actually receive the production order, as the order requires millions of chips of consistent quality.
Alternatively, AMD could use the announcement to put pressure on TSMC to reach a faster agreement for the production of the PlayStation 6 chips; TSMC has already produced the chips of the PlayStation 5.
[Additional performance and visual improvements when playing the game undocked on Nintendo Switch 2 through backwards compatibility]
Travo, get on it.
17.12.25 - A recent leak also suggests that Sony is working on its own handheld in parallel to the next PlayStation home console. According to the report, the portable device is to be created with the code name Canis, while the stationary PlayStation 6 is internally run as Orion.
Both systems are to be based on future AMD architectures, specifically Zen 6 CPUs and RDNA 5 graphics. The focus of the new reports is the PlayStation 5's recently introduced Power Saver mode, which, according to the available information, could serve as a technical foundation for later handheld compatibility.
According to hardware leaker Moore's Law is Dead, Sony has retroactively equipped all PS5 developer kits with support for Power Saver mode up to version 1.0, although much newer SDK versions are currently in use.
prioritization did not even occur during the transition to the PlayStation 5 Pro, Moore's Law is Dead emphasizes. Internal documents are also intended to advise developers to design games in such a way that they can also run with significantly reduced CPU equipment. Operation with only eight threads and preparation for future low-power operating modes are explicitly mentioned.
The rumored handheld system is said to work with four Zen 6c cores, an RDNA 5 GPU, 16 gigabytes of LPDDR5X RAM and a power consumption of around 15 watts. The performance target is about half the grid performance of the PlayStation 5, with improved ray tracing efficiency. Backward compatibility with PlayStation 5 and PlayStation 4 games is to be supported. According to the leak, production is expected to start in mid-2027, with a market launch at the end of 2027 or early 2028.
-----
Looks like ps6 is not a hybrid. There's a handheld coming.
Oh man, Buck Rogers. December has been a rough month.
I was more fascinated with Wilma.
Quite linear. Is the whole game like that?
Graphics are good but some of the press reactions I saw before are a bit much. The character models are good and everything looks clean and runs nicely.
But in no way does it look as good as something like Cyberpunk or SW Outlaws.
The only real problem is the hair, same as SW Outlaws. Cloud has a fuzziness on the hair which is overly distracting. They need to simplify the hair model so DLSS can upscale more cleanly.
Like Assassin's Creed Shadows did
Yeah Remake is mostly linear. It’s all set in Midgar. Remake is open world after they leave Midgar.
Almost feels like a walking simulator with a bit of fighting.Or an interactive movie.
I think that’s just because it’s the beginning part of the game.
Probably.On that note, Buck Rogers was a good show, but Even more so was the Atari game. Definitely one of my favorites for the platform.
A 16gb and 32gb version, but reports say that they will only be $3 to $5 cheaper. So game key cards will probably still be the main thing going forward.
I saw a report saying Switch 2 is literally the only modern portable to even have physical media.
12/18/25 - Silent Hill could no longer be set exclusively in the USA in the future: Konami's producer Motoi Okamoto explains to Inverse that Silent Hill f (PS5, Xbox Series, PC) was set in Japan for the first time and incorporated local folklore into the horror elements.
This move opened up new narrative possibilities and expanded the perspectives of the series beyond the previous setting in Maine. For future games, the team is considering locations in Asia, Central and South America, as well as countries such as Italy.
Okamoto emphasizes that research into local belief systems, such as shamanistic traditions in South America, or other cultural traditions in Europe and Asia, could offer new approaches to the psychological horror experience. The developers want to expand the concepts of the series internationally and introduce new narrative elements without limiting themselves to the previous locations. According to Okamoto, the concrete implementation is still pending, and no further details were given in the interview.
12/18/25 - Gamemeca spoke with producer Masato Kumazawa from Capcom about Resident Evil Requiem (PS5, Xbox Series, Switch 2, PC). The interview is about spin-offs, the meaning of the name "Requiem", which Resident Evil titles you should play beforehand and why Requiem won't be as scary as Resident Evil 7.
Resident Evil Requiem brings Leon S. Kennedy and Grace Ashcroft together as equal main characters and tells their story as a continuous, causally linked story arc. The playing time is divided almost half between the two protagonists, as Kumazawa emphasizes: "The plot is divided exactly equally. In Resident Evil 6, for example, there were separate storylines for Leon, Chris and Jake. In this game, on the other hand, the two characters are part of a single, coherent story. Depending on the situation, the perspective from which the plot is told and played changes."
Grace's sections serve a game feel that is oriented towards Resident Evil 2: Her chapters rely on dense atmosphere, claustrophobic situations and psychological tension. The developers conceived Grace as an initially anxious character whose inner development is a central part of the narrative: step by step, she grows beyond her fear, whereby this transformation was deliberately designed as a cathartic process. Grace's perspectives deliver the most oppressive passages of the game and contribute significantly to the emotional depth.
Leon's gameplay, on the other hand, relies heavily on mechanics reminiscent of Resident Evil 4: He has sophisticated body techniques, melee attacks and action-oriented sequences that act as a counterpoint to Grace's horror phases.
this point, Kumazawa is asked whether Leon and Grace can be seen on screen at the same time as Leon and Ashley in Resident Evil 4: "If I answer this question specifically, I would anticipate some of the joy," Kumazawa answers. "Grace and Leon don't act completely independently of each other within the story. There will be scenes in which they meet, and others in which they act separately again. How Leon drives the plot forward can be eagerly awaited. However, you shouldn't expect a permanent accompaniment like in Resident Evil 4 or its remake."
Since Leon is the most popular character in the series, there are fears that Grace could take a back seat in the game. Kumazawa is asked what the attraction is to play with Grace at all. "The special appeal of Grace lies in the development of the most fearful character in the entire series. Step by step, she works her way out of her fear, which gives a strong feeling of catharsis.
Since there was no comparable character before, a close bond with her develops over time. During the game tests, we were able to clearly understand this development of Grace. It is important for us to clearly highlight their strengths, while at Leon we want to convey a different kind of fascination," says Kumazawa.
The title "Requiem" carries several levels of meaning: For Grace, the motif is directly linked to her mother's past and the attempt to cope with old traumas. At the same time, "Requiem" can be read as a symbolic funeral mass for Raccoon City or for the victims of past events. This ambiguity gives the plot narrative depth, as Kumazawa explains. In addition, there is a central secret about Leon, which links the personal and the overarching plot and increases the dramatic tension. "We don't want to reveal what the Requiem means for Leon at this point," says Kumazawa.
Capcom deliberately calibrated the relationship between horror and entertainment. Resident Evil 2 served as a stylistic guideline, because it strives for a balanced mix of oppressive moments and satisfying action. Internally, the team considered Resident Evil 7 to be too extreme in terms of immediate fear reactions; as a result, scenes that could trigger severe physical numbness in the player were avoided. "Director Koshi Nakanishi has often emphasized that he thought Resident Evil 7 was too scary, so they decided to reduce the fear factor in Requiem a bit. Resident Evil 2 was chosen as the benchmark," Kumazawa adds,
Requiem is aimed at veterans of the series as well as newcomers: Previous knowledge deepens understanding, but is not a prerequisite. But the remakes of Resident Evil 2 and Resident Evil 3 in particular provide useful context to Leon's background and to the Raccoon City events that took place around three decades ago and are thematically taken up in the new narrative - it's worth taking another look here.
"Resident Evil 2 and the Resident Evil 3 Remake show the human side of Leon and recreate the original titles very carefully. In addition, both games are directly related to the events in Raccoon City," explains Kumazawa.
Capcom clarifies that Requiem does not mean the end of the franchise. The game is supposed to be part of a longer-term roadmap; further sequels and possible spin-offs remain open, such as an in-depth account of the events in Raccoon City
"Since we can't fully reveal the story of Resident Evil Requiem yet, it's hard to make concrete statements about possible spin-offs. Many players are likely to wonder what state Raccoon City is in, why it happened and what processes and stories are behind it. A spin-off would be interesting, but there are currently no concrete plans for this," says Kumazawa.