
How to get better battery life on Switch 2
Using a magnetic case and clip on battery
youtu.be
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*crickets*
I do remember that gif now that you brought it back. I wish I could find the pixelated image of Link with a black background which was my first avatar.
If anyone is interested, Costco is selling the Switch 2 pro controller for $75. Best Buy is supposedly price matching it. Also, a DK Banaza direct is due to arrive on Wednesday.
I was staring at it for awhile waiting for the boom but there was no boom. Very sad.
Also, you can't calibrate HDR system wide on the SWITCH 2 LCD.
But Cyberpunk has a hidden setting in the video tab where you can set it for the game. Made a huge difference when I whacked the colours to max.
A little ridiculous he says you need an Xbox to check your tvs tone mapping for Switch 2
I shoot a person in the head and instead of dying they notice they've been shot and the alarm goes off.
"Ever since it was revealed, Welcome Tour has drawn comparisons to Astro's Playroom. On the surface, it's easy to see why: the main hub where the dissasembled console resides resembles how Astro's game portrayed the inner workings of the PS5, and the different minigames to show off the new features on the Joy Con 2 are also similar to the way in which the DualSense was flaunted with Playroom. That's about where the comparisons end, though. Even with the tech demo-ey elements of Astro's Playroom, it's still something that's focused on being a game more than an in-depth explanation of how Sony designed the console this time around - like ok you get levels that are roughly themed around key components of the console but if you took it at face value all it teaches you is that the PS5's GPU has a nice singing voice and nothing else.
This is where I'm the most impressed with Welcome Tour, and where the fact that it came from Nintendo of all companies is the more baffling. It was easy to assume before launch that it would be a quick overview of the console with some quick minigames so that people can mess around with the mouse mode a little, but in reality the game goes a lot deeper than that. It already peaked my attention when one of the trailers showed... a DLSS demo? Nintendo, the company that straight up doesn't publish full specs of their HW, doing something like this? Then once it came out I just lost my mind. We have an official Nintendo game explaining random things like why MicroSD Express cards are backwards compatible, the differences between how the Wii U and Switch 2 achieve backwards compatibility and the advantages this has, how the buttons and the mouse sensor work, what a Tensor Core is, and so much more.
Now, I imagine a good chunk of people here already know most of these things, but even if you do there's also insights into the design of the console that are very interesting. Things like how the magnetic Joy Con actually work, why there's a thin gap between the controllers and the unit, why the kickstand is different from the Switch OLED's, why they placed the SD card reader where they did, how they improved the sound even with the same speakers as the Switch OLED, why the Joy Con Grip has seemingly random plastic feet, etc. The Switch's design is unique enough where there's really a LOT they can talk about, so I imagine that for other consoles an equivalent game wouldn't be as interesting but still, it got me thinking about how cool having a little interactive museum explaining design decisions of previous consoles could've been.
It's a bit of a shame imo that the price discourse has overshadowed so much of the coolness of this game to the point that's what everyone talks about pretty much. I'm not here to argue whether that's deserved or not, just wanna spread awareness that there's some really awesome stuff in it and isn't just a collection of random minigames."
I probably will pick it up one day for that price.
I'm waiting on price drops for the zelda upgrades.
I had half in my mind to keep it for playing mostly 2D games on it with that amazing screen.
But to my dismay the system transfer to switch 2 actually unloaded all my digital games and loaded them all on switch 2.
So if I want to play a game from my digital collection I have to use that virtual game cards thing to load it back to Switch OLED.
Too much hassle. And no cross save?
Otherwise the smaller size and smaller joycon are much more comfortable for me, but I appreciate the larger stick and button size on switch 2.
Also had a cool experience playing portable, the HD rumble 2 is a lot more noticible and stronger than switch 1.
Cyberpunk had this long ass cutscene where it was pulsing the whole time and it was so detailed in its rumble.
Also the surround sound works in portable mode, it's much clearer than on the OLED.
I haven't used surround sound at home for years, so this actually reminded me more of the cinema experience. Pretty cool.
I know right? That music.
Gizmodo actually did an article on it:
https://gizmodo.com/the-switch-2-proves-nintendo-never-misses-on-music-2000615637
Here's a 1hr video of MKW music you can turn down the sound on the tv and listen to this instead.
https://youtu.be/mfsa4x2FHPw?si=OIn6QwWEMA8s_HMw
Thanks! GG, are yougoing to do nintendo online?
All costumes and vehicles are unlocked in Mario Kart World. Does anyone know the secret to unlocking mirror mode?
You unlock it in freeroam mode. Apparently nintendo sent out a mail dtailing how to do it and they got it wrong. It's that well hidden.
Can't be bothered atm.
I wouldn't aim for it.
I remember it says you have to have won a trophy on all GPs and knockout mode and completed a certain amount of P missions.
And activate a number of panels and collect the peach coins.
Just keep playing free roaming once you've got the trophies.
06/18/25 - Warner Bros. is fundamentally restructuring its games division and will align WB Games with its four best-selling brands: Harry Potter, Game of Thrones, Mortal Kombat and the DC Universe. This is what Variety writes.
In the future, specialized divisions will work on games within these franchises. Three experienced managers from the company will take over the management: Yves Lachance will be responsible for development on Harry Potter and Game of Thrones as Senior Vice President, Shaun Himmerick will manage the projects on Mortal Kombat and DC. Steven Flenory will be responsible for central technologies, quality assurance, customer service and usage research across divisions.
All studios within WB Games will report to Lachance or Himmerick in the future, depending on the respective brand commitment of the project. For example, the Avalanche Software team, which is working on a new Hogwarts Legacy, will report to Lachance in the future. Rocksteady, with a focus on the DC universe, is overseen by Himmerick.
According to the company, the measure will take place without layoffs or changes in leadership. The aim of the restructuring is to develop long-term strategies for the key brands and to increase operational efficiency. CEO JB Perrette emphasizes the potential of the brands and praises the leadership of the three newly appointed division heads. The reorganization is intended to help develop high-quality games in a targeted and cross-brand manner.
WB needs to release Arkham Origins digitally.