Japanese Sales - Monthly Summary
Mario Kart comes back from the shallow grave.
andriasang.com news
aspro
Power Level Marketing launches its website
World's first ad agency for video games opens for business
plmktg.com news
robio
Nintendo packing a surprise in it's E3 pants?
A prounced bulge that could contain juicy details
gamepro.com news
gamingeek
Gaming press discusses most anticipated E3 games
And announcements in this Video
kombo.com media
gamingeek
Lucasarts E3 line-up: is Star Wars
Basically just Star Wars and Monkey Island
gamingtarget.com news
gamingeek
Pachter: Why Only Casual Games Win on Wii
Old explanation. If I didn't post it someone else would have.
kombo.com editorial
aspro
Ricetello of EA Talks 3D gaming
Has seen 3DS and describes it as cool
industrygamers.com news
gamingeek
E3 Flashback: The Nintendo ON
The real deal behind the faked Revolution video from the creator himself.
1up.com editorial
gamingeek
Top Ten bestselling 2010 U.S games
Ooooooooooh it was a close fight
gamerinvestments.com news
gamingeek
Japanese Devs Tweet Their E3 Attendance Intentions
In Japan Tweets are called "Mutterings" - Seriously.
andriasang.com news
aspro
What Do the Big 3 Have Up Their Sleeves?
What we know and what may happen
techi.com editorial
Ellyoda
Gran Turismo 5 Release Date?
September 24, say the rumours (it doesn't mention the year!)
ultimateps3.fr news
Ellyoda
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aspro (4m)
Can tell he wrote that before the movie came out and people realized what a piece of crap it was. Wish he would have made fun of it a bit.
Yep.
As work continued, the music category's slide in sales made the design team deepen their focus. "We saw a kind of staleness in terms of game-play innovation," Sussman says. "Really, the main focus of Rock Band 3 development was finding new ways to experience the music and actually doubling down, if you will, on our investment in compelling game play.
"We are adding a new instrument (a 25-key, fully functioning MIDI keyboard) and we're adding a whole new mode, which is designed basically to answer that staleness factor."
The result, he says, is "an experience that is both accessible to players who are just getting into this thing, and builds something for the hard-core player who is maybe a little bored with where music games are."
Sussman and several key members of the Rock Band team (Harmonix senior designers Sylvain Dubrofsky and Dan Teasdale, and public relations gurus John Drake of Harmonix and Jeff Castaneda of MTV Games; you can see them all playing the game in the accompanying video) recently demonstrated Rock Band 3 for USA TODAY's Game Hunters and offered a test drive of the new keyboard controller, as well as the game's new authentic Pro mode aimed at helping players develop skills usable on real instruments.
"Everybody who wants to keep playing on the instruments they already have, we have enhanced new features and new gameplay for you," Dubrofsky says. "It's up to you to decide where you take this."
More on the advances for Rock Band 3 (due for the holidays for PS3, Xbox 360, Wii and Nintendo DS):
•Better story. Design your own characters and session musicians from improved character models and watch their story unfold throughout the game. Your band members are seen getting into the van to go to a show, and practicing as well as performing. They even appear as you choose songs to play. "It is a really cool way to make sure you are always in the narrative no matter which mode you are in," Teasdale says. "The entire game is essentially one story of your band."
Everything you do earns achievements in the goal-based career mode. "Previously our career modes weren't really about getting better as a Rock Band player, it was about investing time," Teasdale says. "We developed this entirely new career mode based around unlocking achievement-like goals to show your progression through the game, and also give you incentives to get better.
"We have hundreds and hundreds of these goals across instruments and gameplay modes and across (downloadable content). It is a really great way to finish Rock Band in your way, based on your skill, and not on some predetermined path of songs."
•More fluid gameplay. Players can jump in or out of songs without interrupting a song already in progress. They can also change instruments or difficulty settings during a song without pausing. "It's a really cool way to get rid of that friction that players have when they are in a party situation," Teasdale says.
Another party-friendly mode, "road challenges," is described by Teasdale as "taking Rock Band 1 and 2's band world tour (mode) and merging it with Mario Party. We tried to find a way to get the core experience people had playing the band world tour and the things they really enjoyed, like getting the van or getting random set lists, and putting that into a setting that you can finish in an evening instead of a week. So now we have all these tours which are actually you going on a tour of the East Coast or touring across the world, and you are finishing that in three hours or whatever time you think you have to play."
•Revamped song-filtering system. With the Rock Band library expected to grow to about 2,000 songs by year's end, it has grown too big for simply scrolling. With the new system, "you can say, 'only show me songs in Rock Band 3' or 'only songs under three minutes' or 'Eighties metal songs from my (downloadable) collection,' " Teasdale says. "It's a really cool way to take your full library down to a manageable list of songs."
Not to be forgotten, the keyboards' addition — along with carrying over the three-part harmonies from The Beatles: Rock Band and new Green Day: Rock Band games — means that "you can play as a seven -player band," Teasdale says, "which is an amazing experience."
•Rock Band Pro. This new music learning mode lets players develop real-world music-playing fundamentals for keyboards, guitars and drums. More realistic music notations replace the standard color-coded notes during gameplay. For guitar, numbers flow down the screen along six guitar strings, telling you where to place your hands on the neck and when to strum.
Two new guitar controllers in the works have actual strings where you strum; one is a full-sized, fully functional six-string Squier Stratocaster from Fender. "It can tell where your fingers are based on technology in the neck and the bridge of the guitar. No buttons," Drake says. "While you're playing it, it feels exactly like playing a real guitar," because that's what you're doing.
The other is a Fender Mustang Pro controller from accessory maker Mad Catz with a field of buttons in each fret. As your fingers compress the smaller non-colored buttons on that guitar's neck, your finger positions are represented in the game's display. "You can go from plucking single notes to power chords and bar chords, we have crazy stuff like tapping and slides," Dubrofsky says. "If you ever had any aspirations of connecting with the music in a deeper way ... you are really going to like Rock Band 3."
For drums, three new cymbals are added to the standard four drum pads, and you are forced to play the correct cymbal at the right time. "It really immerses you more. You feel more like a drummer," Dubrofsky says. "It's not only for expert levels. You can come in on easy and actually play Pro drums. We have all the different levels established. It's actually really fun. You are playing up on the high hat or down on the snare, and it feels more like a kit than ever before."
On keyboards, Sussman says, "we're actually utilizing the full two-octave range that the keyboard controller has. Everything that you are playing, whether you are playing on easy or expert, is accurate musical information. The track looks like a real keyboard track, and you are playing notes on the keyboard that if you were to step away from the game and were to play on a real piano, they would be the right notes."
Pro players can use the mode for private practice or incorporate it while others play the game's standard arcade modes. "You can be an expert keys-player playing with an all easy band, no problem," Drake says.
Consider that request filled. Rock Band 3 (due for the holidays for PS3, Xbox 360 and Wii) expands the virtual band to seven (drums, lead and bass guitar, keyboards, lead vocals and two harmony vocals). "With the introduction of keyboards, we get to bring a ton of amazing new music onto the platform, which will help feed the appetite for music for years to come," says Alex Rigopulos, CEO of game studio Harmonix.
MORE: What's new, notable in 'Rock Band 3'
GAME HUNTERS: More coverage in our blog
Among the 83 new songs to be included, Rigopulos says, "it's hard to pick a favorite, but for The Doors to be making an appearance on Rock Band finally with their classic Break On Through, I love that one. And Queen's Bohemian Rhapsody is endlessly fun."
The success of Rock Band and follow-up Rock Band 2 propelled sales of music games to more than $1.6 billion in 2008 — with the help of competing Guitar Hero titles. Despite a wide variety of new games in 2009 including The Beatles: Rock Band and DJ Hero, annual sales fell by nearly 50%.
That slide inspired the Rock Band 3 development team to try to recapture the fun "that really started this whole phenomenon in the first place," says project director Daniel Sussman.
During the game, green, red, blue, yellow or orange keys flow on a "stream" representing the notes to be played on five corresponding keyboard keys. In a new authentic Pro mode meant to help players segue to actual instruments, all 25 keys are used; the streams shifts left and right to cover the correct keys. The keyboard also works as a MIDI keyboard that can be connected to a computer. "This is a real instrument and a real device," says senior designer Sylvain Dubrofsky.
In addition to the new keyboard controller, also due for the game's release are two advanced guitar controllers that take advantage of the Pro mode, one a full-sized, fully functional Fender guitar (all sold separately, no prices yet).
Other Rock Band 3 advances: improved animations, refined gameplay features — players can drop in and out of games, or change instruments and difficulty settings without stopping songs — and a easier-to-use song menu.
"Our ambition for Rock Band 3 was really to re-energize and reinvigorate the (music game) category and advance it and move it forward," Rigopulos says.
Serves you right for playing that crappy game. But don't worry, you still have your Wii. Now you can play all the awesome games, like LKS, NMH2, Red Steel 2, Sin and Puishment 2! What?! You don't have those games?! Well good luck with playing Umbrella Chronicles then!
Nah, I am just joking. Seriously, this is why you don't remove features from your console. How are you supposed to play all you Ps2 and 3 games now? Next gen, only one SKU only, please. This gen sucks when it comes to hardware reliability.
Looks like the free game Genetos
Moon Diver
Looks like 4 player Strider
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Yup, this wouldn't be as big an issue if any new PS3 I buy is the same that I have. What a mess.
2000s
Combat Baby -- Metric
Dead End Friends -- Them Crooked Vultures
Get Free -- The Vines
Lasso -- Phoenix
Me Enamora -- Juanes
Oh My God -- Ida Maria
Portions of Foxes -- Rilo Kiley
The Hardest Button to Button -- The White Stripes
1990s
Been Caught Stealing -- Jane's Addiction
In the Meantime -- Spacehog
Plush -- Stone Temple Pilots
Walkin' on the Sun -- Smash Mouth
1980s
Crazy Train -- Ozzy Osbourne
Here I Go Again -- Whitesnake
I Love Rock and Roll -- Joan Jett
Just Like Heaven -- The Cure
Rainbow in the Dark -- Dio
The Power of Love -- Huey Lewis and the News
Sister Christian -- Night Ranger
1960s-1970s
Bohemian Rhapsody -- Queen
Break On Through -- The Doors
Crosstown Traffic -- Jimi Hendrix
Some of the armors that dude got look cool. They're also 5 parts I think. Boots, leggings, gauntlets, chest, helmet. In the trailers they made it look like it was just one full suit you changed. Don't watch too much and be spoiled!
The optimist proclaims we live in the best of all possible worlds
while the pessimist fears this is true.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LOS ANGELES – Telltale Games is going back in time for a new series of video games.
The developer is creating episodic titles based on the "Back to the Future" and "Jurassic Park" franchises. The popular Universal Studios film trilogies spawned several games in their heyday in the '80s and '90s but have been absent from the interactive realm. The as-yet-untitled Xbox 360, PlayStation 3, Wii, PC and Mac games are set to be released this winter.
Vader sorry to hear of your loss
you need to play something to lift your mood ... good thing you have SMG2 and the wii works great still!
*looks at own PS3 very suspiciously*
___
Listen to Wu-Tang and watch Kung-Fu
I would be devastated to have a console break on me. I can imagine the frustration. Every time I play my 360 I'm afraid it will RRoD on me.
Hopefully you'll bounce back and get a Slim that'll be durable. I know it won't have b/c but I'm sure the Slim is more reliable which should make up for the lack of b/c, at least a little bit of compensation.
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Now Playing: Golden Sun Dark Dawn, God of War Ghost of Sparta, and DKC Returns
You truly are an emotionless robot.
Wut?
It was a secret kill code inserted into the game. Nintendo secretly commissioned this Zelda clone to punish those who gave their loyalty to Sony.
Ninted-owned.
Sorry man.
Updating now.
Euro/UK guys
GAMES RELEASED THIS FRIDAY
Super Mario Galaxy 2 (Wii)
We gave it a 10/10 review and a standing ovation, but will the great British buying public give it the number one spot in the charts?
Green Day: Rock Band (Wii/360/PS3)
Reviewed on Thursday and pretty much exactly what it says on the tin - although even non-fans will admit it's a fairly good mix of band and game.
Beat City (DS)
Some sort of rhythm based mini-game collection that THQ seem to be keeping suspiciously quiet about.
Naval Assault: The Killing Tide (360)
Second Word War submarine simulators are certainly a rarity on consoles, but this Xbox exclusive from the makers of, erm… Littlest Pet Shop Friends doesn't look too convincing.
Prince Of Persia: The Forgotten Sands (PC)
We still haven't seen the film yet, not that this game's plot has any direct connection.
GAMES RELEASED NEXT FRIDAY
Metal Gear Solid: Peace Walker (PSP)
Shrek Forever After: The Game (Wii/360/PS3/PC/DS)
DarkStar One: Broken Alliance (360)
U-Sing: Girls Night (Wii)
GAMES RELEASED ON 25 JUNE
Lego Harry Potter: Years 1-4 (Wii/360/PS3/PC/DS/PSP)
Transformers: War For Cybertron (Wii/360/PS3/PC/DS)
International Cricket 2010 (360/PS3)
Demon's Souls (PS3)
Naughty Bear (360/PS3)
Dementium II (DS)
Rune Factory 2 (DS)
Trinity Universe (PS3)
Sniper: Ghost Warrior (360/PC)
Pro Cycling: Le Tour De France (PC/PSP)
Sherlock Holmes: The Mystery Of Osbourne House (DS)
Darksiders (PC)
Big Beach Sports 2 (Wii)
Club Penguin: Herbert's Revenge (DS)
Disciples III: Renaissance (PC)
Nat Geo Quiz! Wild Life (Wii)
GAMES RELEASED ON 2 JULY
Tiger Woods PGA Tour 11 (Wii/360/PS3)
APB (PC)
Tournament Of Legends (Wii)
Dragon Ball: Origins 2 (DS)
Everybody's Tennis (PSP)
GAMES RELEASED ON 9 JULY
Crackdown 2 (360)
Marines: Modern Urban Combat (Wii)
GAMES RELEASED ON 16 JULY
Toy Story 3 (Wii/360/PS3/PC/DS)
Miniclip Sushi Go Round (Wii/DS)
OTHER RELEASE DATES:
27 July - StarCraft II: Wings Of Liberty (PC)
27 August - Mafia II (360/PS3/PC)
27 August - Kane & Lynch 2: Dog Days (360/PS3/PC)
27 August - Pirates Of The Caribbean: Armada Of The Damned (360/PS3/PC)
3 September - Dead Rising 2 (360/PS3)
10 September - Kingdom Hearts: Birth By Sleep (PSP)
14 September - Halo: Reach (360)
17 September - R.U.S.E. (360/PS3/PC)
17 September - Front Mission Evolved (360/PS3/PC)
24 September - F1 2010 (360/PS3/PC)
24 September - Test Drive Unlimited 2 (360/PS3/PC)
15 October - Medal Of Honor (360/PS3/PC)
29 October - Star Wars: The Force Unleashed II (Wii/360/PS3/PC/DS/PSP)
9 November - Call Of Duty: Black Ops (Wii/360/PS3/PC/DS)
16 November - Fallout: New Vegas (360/PS3/PC)
8 April 2011 - Gears Of War 3 (360)
Oh great, De Blob 2 is focusing on the worst aspect of the first game: combat.
With 4 player co-op in and "a challenging and complex experience geared toward attracting a larger core-gaming audience"
So I guess I can kiss goodbye to the relaxing, chilled out aspect I liked about the first game, thanks, other platforms.
Bandai Namco VP: Wii/DS market has collapsed
List of Wii Namco games
Active Life: Athletic World
Fragile: Farewell Ruins of the Moon
Klonoa: Door To Phantomile
Namco Museum Remix
The Sky Crawlers: Innocent Aces
Soulcalibur Legends
Taiko no Tatsujin Wii
Taiko no Tatsujin Wii: Do Don to 2 Daime
Tales of Symphonia: Dawn of the New World
This reminds me of when Take Two be-moaned the flood of shovelware whilst at the same time readying the next Carnvial Games titles.
Sorry to hear about the PS3 Vader. Been there and few things suck more.
And I must say I'm having second thoughts on Wii Party. I think Nintendo went a little too far in the cheese direction this time and they may even be going past the Wii Music mark. Not good. Not good at all.