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[cinemablend.com] Buy An Xbox One, Get $75 From Microsoft cinemablend.com gamingeek
GBA-Classic Onimusha Tactics coming to Wii U classification.gov.au gamingeek
[gameinformer.com] Play Nintendo Tour 2014 - more pics WTF? Dat TV screen! gameinformer.com media gamingeek
[youtube.com] IGN Versus - E3 2014: Microsoft, Nintendo, Sony Nintendo wins everything youtube.com gamingeek
Dragon Quest X 3DS will actually be a streaming version - uses cloud functionality to run the game gematsu.com gamingeek
[gonintendo.com] Fi Will Be Playable in Hyrule Warriors + Skyward Sword Costumes for Link + Zelda gonintendo.com gamingeek
[kotaku.com] Kotaku Update Their Wii U Review to a 'Yes' "It's time. If you don't have a Wii U, it's time to get one" kotaku.com impressions gamingeek
[eurogamer.net] Dragon Quest 10 announced for 3DS in Japan streamed directly to you from the cloud eurogamer.net news SupremeAC
[computerandvideogames.com] The illustrated history of Ninja Turtles games computerandvideogames.com gamingeek
[videogamer.com] PS4 sales continue to decline in Japan videogamer.com gamingeek
[eurogamer.net] Uncharted franchise 'good candidate' for remastering Yoshida says: Yes please says GG eurogamer.net gamingeek
[attackofthefanboy.com] MK8 Wii Us outselling XB1 at retailer Retailer says attackofthefanboy.com gamingeek
[computerandvideogames.com] 'VR won't lose momentum,' says Yoshida computerandvideogames.com gamingeek
[computerandvideogames.com] Thief movie adaptation reportedly in development computerandvideogames.com gamingeek
[videogamer.com] Gearbox 'scared' by Borderlands 3 videogamer.com gamingeek
[videogamer.com] Launching new-gen IP offers up to 15 year life for these brands says Ubisoft CEO videogamer.com gamingeek
AC Unity is a "new cycle of Assassin's Creed games" Ubisoft says examiner.com gamingeek
[eurogamer.net] Microsoft is heavily discounting Titanfall and more this week 75% off DA2 50% off Halo 4 etc eurogamer.net gamingeek
[eurogamer.net] Samsung's Gear VR headset revealed in leaked image Occulus co-developed eurogamer.net gamingeek
[mcvuk.com] The Sun claims gaming is 'as addictive as heroin' Brings new meaning to the phrase: Shoot em up mcvuk.com gamingeek
[videogamer.com] Ubisoft intends to finish its games earlier to add more polish & improve testing videogamer.com gamingeek
[videogamer.com] Watch Dogs sales reach 8 million videogamer.com gamingeek
[yudu.com] Ubisoft very happy with Nintendo's E3: Concepts 2nd to none "If Wii U sales continue to multiply, it will quickly come to a mass market" yudu.com gamingeek
[nintendo.co.jp] Nintendo 3DS Direct 3rd Party Publisher Games Friday - Europe : 1PM nintendo.co.jp gamingeek
[computerandvideogames.com] UPDATE: Microsoft denies nixing Xbox One dev kit plans computerandvideogames.com gamingeek
[videogamer.com] Epic, Ubisoft & Call of Duty devs join Bleszinski studio 12 people now in studio videogamer.com gamingeek
Shin'en interview - how online in Art of Balance works Pushing the Wii U with Fast Racing Neo mii-gamer.com gamingeek
[gonintendo.com] SEGA dev says no plans for Wii U VC support suggests fans speak up if they want it gonintendo.com gamingeek
[nintendoeverything.com] New Hyrule Warriors Screens Show Off Fi, Ghirahim The Imprisoned, Skyloft & More nintendoeverything.com media gamingeek
[gonintendo.com] New Hyrule Warriors Japanese Character Profiles & Artwork - Skyward Sword Related Characters & Costumes gonintendo.com media gamingeek
[siliconera.com] Horii wanted Dragon Quest X on 3DS Back when the original release was still in development siliconera.com gamingeek
[gamefront.de] 4 x Mighty No. 9 Gameplay Videos gamefront.de gamingeek
[nintendoeverything.com] Pokemon Omega Ruby/Alpha Sapphire scans new Pokedex, Madame Pikachu nintendoeverything.com gamingeek
[computerandvideogames.com] Nintendo to reveal new Smash Bros challenger on Monday And it might be Xenoblade related... computerandvideogames.com gamingeek
[siliconera.com] Final Fantasy Explorers - new music revealed development process detailed siliconera.com gamingeek
[4gamer.net] Daitoa 3DS - more screens, release date Like Ace Combat? 4gamer.net media gamingeek
[computerandvideogames.com] Sony: PS4 sales are "Okay" in Japan computerandvideogames.com gamingeek
[videogamer.com] MS 'defies you' to see difference in frame-rate/resolution "on a TV smaller than 60" videogamer.com gamingeek
[eurogamer.net] Bandai Namco explains Wii U Project CARS delay   "We're committed to delivering an exceptional and unique experience for racing fans on Wii U and for this we kindly ask our devoted and passionate Nintendo fans for a little more time in order to..." eurogamer.net gamingeek
[eurogamer.net] Sony on Why PS4 is struggling in Japan "For whatever reasons, when we were evangelising around the platform, we were having a tougher sell with Japanese publishers and developers" eurogamer.net gamingeek
[gamesindustry.biz] Where have Japan's gamers gone? gamesindustry.biz gamingeek
[computerandvideogames.com] Resolutiongate a 'perception challenge' that must be fixed, says Xbox exec computerandvideogames.com gamingeek
[mcvuk.com] Microsoft UK sees Xbox One 'momentum shift' Following Titanfall mcvuk.com gamingeek
[videogamer.com] GTA 5 is half price on Xbox 360 today videogamer.com gamingeek
[gamekyo.com] Ubisofts WW1 Unknown Soldier in the works for Wii U Rumor - only a work overload caused its delay gamekyo.com gamingeek
[gamekyo.com] Disney's Frozen LTD edition PS4 pictured Don't all rush out to buy one gamekyo.com gamingeek
[gamekyo.com] Project CARS Wii U delayed to 2015 November for everyone else gamekyo.com gamingeek
Kamiya shares his impressions of E3 2014 continue-play.com gamingeek
[facebook.com] Slighty Mad comments further on Project Car's Wii U delay Facebookers give them shit facebook.com gamingeek
[gameunder.net] Game Under Podcast Ep. 49 Mario Kart 8, Killzone Shadowfall, Watchdogs, Dragons Crown and more... gameunder.net editorial impressions media news aspro
[digitalspy.com] Every XBOne a Dev Kit? No Quite. MS insists they may still make it happen. digitalspy.com news aspro
[pcgamer.com] Lastest Mighty #9 Update pcgamer.com media news aspro
[gamefront.de] Killer Instinct season 2 pics gamefront.de gamingeek
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Thu, 10 Jul 2014 12:28:53

Microsoft need to get its shit together and actually create a firmware that allows this dev kit.  That could potentially be a big system seller.

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Thu, 10 Jul 2014 14:08:48
gamingeek said:

Check these out, they show upgraded Skyward Sword environments.

Better link: http://nintendoeverything.com/hyrule-warriors-skyward-sword-screenshots/

One of my favorite areas in the game.

gal_102

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Thu, 10 Jul 2014 14:37:35

Is anybody here doing the Destiny beta...Vader must be, anyone else?

Supposed to be able to select your platform for the beta today on Bungie's site, but so far I can't. Anyone else?

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Thu, 10 Jul 2014 15:11:52

Nope, not on the Wii U.  Nyaa. If I can register my PS3, then I will.

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Thu, 10 Jul 2014 16:11:15

I'll try to get the Destiny beta for Xbox One.

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Thu, 10 Jul 2014 19:46:54
edgecrusher said:

One of my favorite areas in the game.

gal_102

You can't hotlink from Nintendo Everything. What pic was it?































Edited: Thu, 10 Jul 2014 19:54:40

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Thu, 10 Jul 2014 19:56:46

Didn't realise how much I preferred the Skyward Sword designs till now







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Thu, 10 Jul 2014 20:29:37

This article


RUMOR - Diddy Kong Racing 2 in development


Fuuuuuuuuuuu




The Strange Development of Diddy Kong Racing 2

The following information is based on my insider knowledge regarding the development behind Diddy Kong Racing 2.


For the longest time, Nintendo has been trying to figure out how to create a sequel for Diddy Kong Racing.  Unfortunately, the development of the project has constantly struggled due to bad luck, limited resources, and awkward timing.


In 2006, Monster Games was finishing up development on Excitetruck (Wii), and Nintendo asked the studio if they would be interested in attempting a sequel to the N64 classic, “Diddy Kong Racing”.  Nintendo expressed plans to completely reboot Diddy Kong Racing for a new generation of kids, and who can really blame them?  Diddy Kong Racing sold over 5 million copies on the Nintendo 64.


At this point, Nintendo was impressed with what Monster Games had accomplished with Nintendo’s “Excite” franchise, and they wanted to give Monster Games the keys to another popular racing franchise.  Around this time, the sales for Donkey Kong’s games (Donkey Konga, Jungle Beat, etc) were below Nintendo’s expectations.  Donkey Kong’s declining sales during GameCube and Game Boy Advance is part of why Nintendo decided to reboot Diddy Kong Racing.


The plan was simple: Rareware would handle the Nintendo DS port of Diddy Kong Racing while Monster Games would work on a completely new sequel (for Wii).


Monster Games began planning out a traditional sequel to Diddy Kong Racing. Representatives from Nintendo suggested that Diddy Kong Racing 2 should be as different from the Mario Kart series as possible.  Nintendo believed that the Diddy Kong Racing series couldn’t co-exist in the marketplace with Mario Kart unless it offered a completely different, unique experience.


This lead to a solution.  Riding animals was a large focus in the Donkey Kong Country series.  Monster Games brainstormed the idea of having vehicles that could transform into animals from Donkey Kong Country. Each vehicle would have special abilities based on whatever animal it was represented by.


As reported on NeoGaf in 2008, Monster Games began a top secret project in 2006 after finishing Excitetruck.


Right now, the 20 employees at Monster Games are working on a top-secret video game for Nintendo. They’ve worked on it for two years and are nearly finished. The process is so private the designers must darken their monitors when the bottled-water deliveryman enters the office. The project was started in December 2006, so it should be revealed soon.


Three things in 2007 caused the cancellation of the Diddy Kong Racing sequel for Wii.


1)  The low sales and poor reviews of 2007′s Donkey Kong: Barrel Blast.  This was a racing game based on the Donkey Kong license.


2) Sales for 2007′s Diddy Kong Racing DS did not live up to Nintendo’s expectations.  Although the game would sell over 1 million units worldwide, it was a huge drop from the 4-5 million that Diddy Kong Racing sold on the Nintendo 64.


3) In 2007, Nintendo had negotiations with Microsoft to acquire/purchase some of the characters from the original game (including Timber, Pipsy, and Taj the Genie). Microsoft was asking for more money than Nintendo was willing to pay.  This was the same year that Nintendo prevented Microsoft from putting Goldeneye 007 on Xbox Live Arcade.


After multiple meetings with Nintendo, Monster Games removed the Diddy Kong Racing license from the prototype, but they remained persistent about designing a game around these animal themed vehicles. Nintendo suggested that Monster Games should return to the “Excite” series.


Excitebots (Wii) would be designed around the animal themed vehicles from the Diddy Kong Racing 2 (Wii) prototype.  For example, one of the vehicles in Diddy Kong Racing 2 was based on Winky the Frog from Donkey Kong Country.  This frog vehicle from DK Racing 2 would later re-appear in “Excitebots” for the Wii.  After ditching the Donkey Kong license,  Monster Games changed the vehicle designs to make them look less like the animal buddies from the Donkey Kong Country series.


winky the frogexcitebots frog


Sales for Excitebot were disappointing to say the least, but Nintendo still had faith in the talent and capabilities of Monster Games.  Executives from Nintendo were impressed by Monster’s Diddy Kong Racing 2 prototype which featured a character flying through lava rings in a bird-like vehicle.  Based on the prototype, the executives asked Monster Games to work on a sequel to Pilotwings, and Monster agreed to the idea.


Two things would renew Nintendo’s interest in a Diddy Kong Racing sequel.


1)  2008′s Mario Kart Wii would sell over 35 million units worldwide.


2) 2010′s Donkey Kong Country Returns would sell over 6 million units worldwide.  The game sold more than any Zelda or Metroid game for Wii.


Development on Diddy Kong Racing 2 would start up again as Monster Games was getting ready to release Pilotwings Resort.  But this time, both Retro Studios and Monster Games would collaborate on the project, and it would get moved from Wii to Project Cafe (aka Wii U).


Monster Games and Retro Studios would soon form a bond over the Donkey Kong intellectual property. Retro Studios, who had been successful with the Donkey Kong IP, was tasked with assisting Monster Games on Diddy Kong Racing 2.  Retro’s contributions to Monster’s Diddy Kong Racing project is why Nintendo asked Retro to assist with Mario Kart 7′s development.


Monster Games ported Retro’s Donkey Kong Country Returns to the 3DS.  Monster Games is also credited for assisting Retro Studios on the development of Donkey Kong Country: Tropical Freeze for Wii U.  It is no coincidence that Monster Games has worked on TWO Donkey Kong projects in a row. Many of the art assets from Tropical Freeze were used during the development of Diddy Kong Racing 2.


Diddy Kong Racing 2 for Wii U combines the animal vehicle ideas of Excitebots with the hub world single player adventure of the original Diddy Kong Racing.  The game will feature both local and online multiplayer, as well as using your GamePad screen to find collectable balloons on the map.


Kensuke Tanabe, the producer of Donkey Kong Country Returns and Tropical Freeze, pitched the idea of Dillon (from Dillon’s Rolling Western) to be one of the racers in the game.  Tanabe was the producer of Dillon’s Rolling Western, and he liked the idea of having a roster of lesser known Nintendo characters.


Before Diddy Kong Racing, Diddy Kong had always seemed like a sidekick more than a star. Tanabe thought that the concept of lesser known Nintendo characters “fighting to be Nintendo’s big star” could prove to be interesting for Diddy Kong Racing. Characters such as Mallo (Pushmo) and Rusty  (Rusty’s Real Deal Baseball) were also added as racers to fill out the roster.


Nintendo purposely held off from showing Diddy Kong Racing 2 at E3 this year to avoid sabotaging the excitement around Mario Kart 8.  It sounds like Diddy Kong Racing 2 will be revealed sometime in 2015, and released that same year.


Diddy Kong Racing 2 is a collaboration between Monster Games and Retro Studios with Kensuke Tanabe as the producer. Monster Games is also working on another side (small) project that isn’t related to Diddy Kong Racing 2.  Retro Studios is working on a separate main project of their own as well.


There was a 2012 rumor at Complex.com that Nintendo was in discussions with Rare/Microsoft about Banjo-Kazooie. Nintendo was in talks with Microsoft in 2012, but it was not over Banjo-Kazooie.  From what I’ve heard, it was over some of the rights issues regarding Diddy Kong Racing. Three months after the Rare rumor, another rumor surfaced in December 2012 about Diddy Kong Racing being developed by Monster Games.


I’ll leave you with one final thought:  Ask yourself why Diddy Kong was playable in Mario Kart: Double Dash and Mario Kart Wii, but not in Mario Kart 3DS or Mario Kart 8 for Wii U.



Edited: Thu, 10 Jul 2014 20:37:00

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Thu, 10 Jul 2014 21:11:34

20:08UTC going on mk8 now

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Thu, 10 Jul 2014 22:32:51

GS has a week long video event on No Man's Sky. It is all interviews, there is no new footage of the game. The most interesting one is the gameplay one which answers some question.

http://www.gamespot.com/articles/unveiling-the-gameplay-of-no-mans-sky/1100-6420891/

So there is a goal, get to the center of the universe. There is a main bad guy/group. Once you get to the center you get something amazing and still have stuff to do. They want to keep everything secret so they wont reveal anything, they want the players to discover it on their own.

Combat is done with a multitool, if you want to be a crafter you can use that to mine for supplies. Or you can use it to fight. You upgrade depending on how you use it.

There are rankings of a sort, there wont be bars or meters but the game will keep track of the best bounty hunter or the best explorer, there will be player rankings.

No real quests, you decide what you want to do. It is the biggest game ever created, an almost to scale universe to explore.  They invented some complex system to populate the entire universe.

Here is my issue with this and it comes from looking at this as a video game, which I tend to do. Sure every planet maybe "unique" and animals maybe randomized but this program still has rules. The program wont invent new kinds of animals that do new kinds of actions, or fight differently or invent some new gameplay system. So all that variety is really just for show, its pallet swaps. If someone looks at it artistically, oh yeah it has billions of planets to explore. Look at it from the game design view, its the same thing copy pasted everywhere with randomized colors. There is a finite amount of actions, enemy types, AI types, etc. Unless this program can invent AI, can invent new gameplay systems it doesn't mean much.

They say once the game ships it is only the beginning. They do have plans for a more traditional kind of multiplayer but it will come later.

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Thu, 10 Jul 2014 22:33:42
gamingeek said:

Didn't realise how much I preferred the Skyward Sword designs till now

I for one never warmed up to the character design of Skyward Sword, save for some exceptions.  Impa looked great, but that's about all I can remember that I did like...

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Fri, 11 Jul 2014 01:13:57
Dvader said:

GS has a week long video event on No Man's Sky. It is all interviews, there is no new footage of the game. The most interesting one is the gameplay one which answers some question.

http://www.gamespot.com/articles/unveiling-the-gameplay-of-no-mans-sky/1100-6420891/

So there is a goal, get to the center of the universe. There is a main bad guy/group. Once you get to the center you get something amazing and still have stuff to do. They want to keep everything secret so they wont reveal anything, they want the players to discover it on their own.

Combat is done with a multitool, if you want to be a crafter you can use that to mine for supplies. Or you can use it to fight. You upgrade depending on how you use it.

There are rankings of a sort, there wont be bars or meters but the game will keep track of the best bounty hunter or the best explorer, there will be player rankings.

No real quests, you decide what you want to do. It is the biggest game ever created, an almost to scale universe to explore.  They invented some complex system to populate the entire universe.

Here is my issue with this and it comes from looking at this as a video game, which I tend to do. Sure every planet maybe "unique" and animals maybe randomized but this program still has rules. The program wont invent new kinds of animals that do new kinds of actions, or fight differently or invent some new gameplay system. So all that variety is really just for show, its pallet swaps. If someone looks at it artistically, oh yeah it has billions of planets to explore. Look at it from the game design view, its the same thing copy pasted everywhere with randomized colors. There is a finite amount of actions, enemy types, AI types, etc. Unless this program can invent AI, can invent new gameplay systems it doesn't mean much.

They say once the game ships it is only the beginning. They do have plans for a more traditional kind of multiplayer but it will come later.

Well, that definitely makes it sound even more like fluff.

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Fri, 11 Jul 2014 07:06:14

PS3, PS4, PS Vita system sales top 100 million, Sony says

That's impressive that these three different platforms have managed to sell 50 million units less than the PS2 in almost twice the timeframe.

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Fri, 11 Jul 2014 07:20:18

Just signed up for the PS4 Destiny beta!

They give you 3 keys for the game, but I'm not sure if they have to be on PS4 or not. But the beta happens to start on a stretch where I have a few days off which is fucking AWESOME. Non stop Destiny for 2 days straight!!!

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Fri, 11 Jul 2014 07:29:16

         1200923.png?77682175

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Fri, 11 Jul 2014 07:34:13
Alien Isolation's DLC Will be Available Post-Launch, Too

3 hours 52 minutes ago - SEGA is letting everyone play as Ellen Ripley, not just those who pre-order the game.




IGN

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Fri, 11 Jul 2014 11:36:45
Dvader said:

It is the biggest game ever created, an almost to scale universe to explore.  

This is some grade A bullshit LOL do they even know how big the Universe is?

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Fri, 11 Jul 2014 11:42:32
gamingeek said:
Dvader said:

It is the biggest game ever created, an almost to scale universe to explore.  

This is some grade A bullshit LOL do they even know how big the Universe is?

Nobody does.

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Fri, 11 Jul 2014 11:59:33
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Fri, 11 Jul 2014 12:01:38

Wait what is this? FF Explorers? Square Enix execs presenting a N.Direct??

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